Different structures act as spawnpoints, gold mines and technology buildings which unlock more units, abilities and items for the action players. From there the commander can issue orders to the action players, cast spells on both teams action players and build structures for the team. On each team, there is one "commander" player, seeing the game from a top-down RTS perspective. The action players can choose from a selection of unique units to play as, and may earn gold from their actions on the field, which in turn may be either donated to the team, spent on useful items in an RPG fashion, or used to buy more powerful units. Most of the players on each team are "action players", fighting the other teams action players on the field, using powerful third person melee and weaker first person ranged combat. The game is played in rounds, and no benefits carry over from each match, despite the RPG elements present in each match. ![]() The game is played with 2 teams (The Legion of Man and The Beast Horde) fighting against each other on a large playing field in an attempt to eventually destroy the durable command center of the enemy team, thereby winning the game. Unlike the original Savage, XR is not open-source due to concerns about cheating, which has been a problem in the past for open-sourced versions of the game.Savage 2: A Tortured Soul combines Real-time strategy (RTS), First-person shooter (FPS) and Action role-playing game (RPG) aspects into its gameplay. It includes all improvements contributed by the Savage Full Enhancement mod, and adds better player models, new animations, new music, an additional 500 props for map designers, a reworked GUI and better support for mods, among other features. S2 Games have discontinued the game since, but its community continued developing it.ĭeveloped by a team at with S2 Games' support, XR is the most widely used continuation of Savage. The game was released in 2003, was turned freeware on September 1, 2006, and its source code was made available to the public. Gold is obtained by killing enemies or NPCs, or damaging enemy buildings. The units and weapons that are available are determined by the commander's development of the technology tree and the amount of gold the player has (although players can request items from the commander if they don't have enough gold). When a field player is killed, they are presented with the option to purchase units and weapons before spawning. Officers also grant a passive healing bonus to team-mates around them. Some players can be promoted to the rank of "Officer" by their commander, which allows them to issue similar orders to other players on the team. They can be ordered to attack enemies, mine resources, or construct buildings, although there is no penalty for ignoring orders. Field players receive orders from the commander, which appear as visual waypoints. These players play the game as an FPS, although melee combat is performed from the perspective of a third-person shooter. The other 1 to 127 players on the team are the field players. A match cannot start until both teams have a commander, although commanders may quit the game after the match has started. ![]() Depending on the game server's settings, they may either be promoted immediately, or the team must vote on the request. When a match starts, players may request to act as the commander. Players can also receive buffs from the commander once the technology tree has been sufficiently developed. Commanders can also issue these commands to the players on their team, allowing the commander to coordinate team movements and attacks. These workers can be commanded to construct and repair buildings, mine resources and even attack other players or NPCs. The commander is capable of creating a maximum of ten workers, which are NPCs that are fully controlled by the commander. A lot of gameplay is based on melee combat, which is notoriously hard to master and very different from most games.Ī commander is responsible for directing his team, constructing buildings and researching technology. The human team is better at defense and ranged combat, while the beast team is better at offense and melee combat. Each team has one commander, who plays the game like an real-time strategy (RTS), and additional players, who play the game like a first-person shooter (FPS) but with a 3rd person mode for melee. The goal of the game is to destroy the primary enemy structure - the "Stronghold" for the human race, or the "Lair" for the beast race. A single match has two or more teams, which can be either human or beasts (most maps have one human team and one beast team, but any configuration is possible). Each match takes place on a map of varying size. Savage is a solely online game, as it does not include a single-player mode.
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