![]() 6 hits over the prior best depending on which scenario. Now compared to other 80hp Nimble options this actually has the highest survivability by. I mostly checked 80hp because you need 33 Fat to support this so I assume hp will suffer. Just checked through it using a line of 160/250/72% (Heraldic Hauberk). What about efficient medium armor (in the 200s) + Nimble? Could that work to a degree? Originally posted by Abel:Interesting, thanks! I think it would heavily favor the 47% 120/160 one, thus justifying having both sets of armor if you have the resources, and it's also a situation where every goblin sometimes tries to fire at the same guy round after round - and so a source of potential death in later battles. I'd like to see an analysis with the goblin bows for a few reasons. It's almost like the new nimble was designed to make cleavers more relevant. Subtracting an extra 20 health per hit is one thing, but the first hit may not make a 120/160 guy bleed and the last two hits may be combined with one hard decapitate hit. Yeah cleaver would be hard not just because of bleed but also decapitate. The fact that they outperform a standard battle forged is unsurprising for that weapon. I guess it must be related to not particularly high base or armor damage. Seems like a high penetration weapon would favor the 40% over the heavier 47% one. The results on the heavy crossbow are the most surprising to me. Run the 120/160/47% if you want additional protection and don't mind the 5 extra fatigue cost, more useful the less max hp you have.Īnd if anyone is wondering about Steelbrow, it was generally pretty terrible when I looked. So I guess run 120/95/40% on high hp builds that want the minimum fatigue cost for the maximum protection. Heavier armor variants will perform better here. I also didn't test any low armor damage weapons like swords. The heavier options should perform better against Cleavers in theory. Heavier options can offer more protection is some cases but the returns per fatigue get very poor.Ĭleavers are a thing though and I couldn't test them. This line is the most efficient of the higher% lines. It becomes less helpful as you rise in hp though and by 120hp the returns per fatigue are generally poor. The 120/160/47% line is generally attractive when you have only 80 hp. Some other 40% options beat it slightly in some cases, but they are generally harder or more expensive to get. So my conclusion is that you can't really go wrong with the 120/95/40% line. You may need to open in Excel if the viewing looks janky. The blue indicated the line that gives the most durability period. On the chart, the green indicates the line that gives the most durability per fatigue spent on armor. which I did not post, but you get the idea. A score of 3.25 should survive 3 hits but is unlikely or maybe never going to survive 4. ![]() Lines were scored on how many hits they survive on average. No armor attachments or other perks are in play here. I tested 11 different Nimble lines with 80, 100, and 120 hp, and also 300/300/70hp Forge for comparison. I can't test Cleavers because the tool can't account for Bleed. I tested 5 scenarios: Duelist Mace, Barbarian 2H Mace, Head Splitter DGrip, Heavy Xbow w/Mastery, and Ancient Bladed Pike. But maybe you will find it interesting to look at. So because I like analyzing this game too much, I ran a bunch of simulations using Wall's tool to try and find where the optimum Nimble lies. ![]() ![]() EDIT: These tests are now suspect as I've confirmed that Wall's calculator is flawed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |